Currently building
A brutal, co-op stalker-like set in Oregon's Columbia River Gorge, just after the violent end of the 2nd American Civil War. An unexplained disaster, the likes of which the world has never seen, envelops the valley and blurs the lines between emotion, thought, and reality itself.
What we're about
Principles, not promises
We're not like the other girls.
Contributors get paid
Built in the open
No telemetry. Ever.
Simulation over spectacle
Original worlds
Patient by design
simulation + networking engine
SIMN: built in Rust for Godot, open to everyone.
Most studios keep their tech behind locked doors. We do the opposite. Our simulation/networking engine, and its tooling, are open source. Build whatever you want with it. When someone makes it better, everyone benefits. Rising tides and all that.
Build it with us
Want in?
We're looking for engineers, artists, writers, sound designers, and modders who get the vision. If your work ships, you share in what the game earns.
Newsletter
Something that doesn't suck in your inbox... for once.
We're not assholes about it. Only dev log updates, news about the games we make, and the occasional company update. No spam, no selling your email, no dark patterns. Double opt-in, and you can unsubscribe in one click.